
包含
gaming的中国译典句库查询结果如下:
属类:综合句库--
属类:综合句库-典型例句-
属类:行业术语-中文论文标题-
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属类:IT行业-功能介绍-高通公司推出BREW平台
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属类:体育娱乐-博彩-
属类:时事政治-经济学人双语版-工作兼娱乐 招聘游戏化
属类:时事政治-经济学人双语版-游戏业的顶尖玩家
属类:时事政治-经济学人双语版-活的自由同时多付税款
属类:时事政治-经济学人双语版-活的自由同时多付税款
属类:时事政治-经济学人双语版-游戏业的顶尖玩家
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| 1 | 由于没有实战经验,美国海军在很大程度上只得依靠演习。 | Without tactical experience the US Navy had to rely heavily on war-gaming | |
| 2 | 在赌桌旁彻夜赌博. | Spending all night at the gaming tables | |
| 3 | 在线游戏关系质量与忠诚度之研究 | The Influence of Relationship Quality on Loyalty in Online Gaming Industry | |
| 4 | 在线游戏是AOL和微软垂涎三尺的 | Online gaming is another area both AOL and Microsoft covet | |
| 5 | 战争复杂性与信息化战争模拟 | War Complexity and War Gaming & Simulation in the Information Age | |
| 6 | 这使得最激动人心的具有丰富图像的互动游戏无法实现,而这类游戏是其他(非无线)手持平台中游戏内容的主流应用。 | This makes the most exciting, graphic-rich interactive games impossible – and these games represent the bulk of gaming activity on other (non-wireless)handheld platforms. | |
| 7 | 主客体管理的软权力与文化博弈 | Soft Power and Cultural Gaming in the Management of Subject and Object | |
| 8 | 自由党表示赌场能制造多达一千个就业机会。 | The Liberal Party believed a gaming facility would create up to 1,000 job opportunities. | |
| 9 | ||1:Knack将三种Fashion的潮流结合在一起:游戏,大量数据处理以及科学角度的行为预测。||2: 麻省理工学院综合智能中心的Chris Chabri是Knack团队成员之一,他认为:游戏相比传统的招聘工具有非常大的优点,比如传统的个性测试,很容易被聪明的应聘者蒙混过关,而通过Knack游戏,很多方面能够快速的测定而且不可能作假。 ||3: Chris Chabri表示最大的两个挑战来自于确定游戏足够好玩,并且能够说服那些往往不对认知技能进行测试的招聘者把注意力放在这些数据上。 | ||1: Knack combines three fashionable trends: gaming , the use of massive amounts of data and the application of behavioural insights from science. ||2: According to Chris Chabris of the Centre for Collective Intelligence at MIT, a member of the Knack team, games have huge advantages over traditional recruitment tools, such as personality tests, which can easily be outwitted by an astute candidate. Many more things can be tested quickly and performance can't be faked on Knack's games, he says. ||3: The two biggest challenges, according to Mr Chabris, are ensuring the games are fun to play and convincing recruiters, who typically make no attempt to measure cognitive skills, to pay attention to these new data. | |
| 10 | ||1:科迪克的绝顶高招要属去年完成的合并动视公司和威望迪游戏分支,威望迪是法国的一个媒体集团。||2:威望迪的主要游戏资产是暴雪公司,它旗下的“魔兽世界”是一款广受欢迎的网上奇幻类游戏,拥有1,200万付费玩家。||3:尽管这次交易让威望迪在合并公司中占有54%的股权,但却是由动视的管理团队来运营。||4:科迪克想插手“魔兽世界”已经有些时日了,因为“魔兽”的收费模式能保证源源不断的收益,不同于在商店里朝不保夕的游戏贩卖模式。||5:现在动视暴雪一半以上的运营收入来自“魔兽”的收费,科迪克说:“‘魔兽世界'是这一产业中最稳定的盈利方式。” | ||1: Mr Kotick's greatest coup was the merger of Activision with the gaming arm of Vivendi, a French media conglomerate, completed last year. ||2: Vivendi's main gaming asset was Blizzard, the firm behind “World of Warcraft”, a wildly popular online fantasy game played by 12m paying subscribers. ||3: Although the deal gave Vivendi a 54% stake in the merged firm, Activision's management team was kept in place to run it. ||4: Mr Kotick had wanted to get his hands on “World of Warcraft” for some time, because its subscription-based model provides regular income, in contrast to the sporadic, release-driven proceeds from games sold in shops. ||5: More than half of Activision Blizzard's operating profit now comes from subscriptions, he says: “‘World of Warcraft' is the most stable form of profitable revenue in the industry.” | |
| 11 | ||1:可惜的是,这种趋势不是因为州政府突然放弃严格管制,而是因为经济衰退后各州财政赤字严重。||2:“各州正在寻找财政来源,而不是直接对居民征税”,代表赌场利益的美国博彩协会的霍利?策尔说。||3:全美州议会联合会的曼迪?拉夫说的更直截了当:“各州过去几年财政吃紧所以想尽一切办法。” | ||1: This trend is not, sadly, the result of a sudden renunciation of paternalism by state governments. Rather, it stems from the states’ dire fiscal straits in the aftermath of the recession. ||2: “States are looking for a source of revenue beyond [directly] taxing their residents,” says Holly Wetzel of the American Gaming Association, which represents gambling interests. ||3: Mandy Rafool of the National Conference of State Legislatures puts it more bluntly: “States have been so desperate over the last few years that they’re looking at everything.” | |
| 12 | ||1:然而即使游说团也是小心谨慎,没有过分要求消除所有限制。||2:美国博彩协会说,对是否有更多的州实现赌博合法化不发表任何立场。||3:美国蒸馏酒理事会声称不会介意各州是否经营烈性酒商店,只要他们愿意放宽限制,允许举行品酒大会,延长营业时间,开放更多的选择等等。 | ||1:Yet even the lobbyists are careful not to call too loudly for the lifting of all strictures.||2:The American Gaming Association says it takes no position on whether more states should legalise gambling.||3:DISCUS claims not to mind whether states run their own liquor stores, as long as they are willing to “modernise” them by allowing tastings, long hours, a big choice and so on. | |
| 13 | ||1:通过发展和收购,他把动视公司打造成了游戏业的巨头。||2:如今动视公司推出的很多游戏都是耳熟能详的,如“托尼·霍克”(又称“滑板天王”或“滑板高手”)、“使命召唤”系列(军事凶杀类游戏)还有“吉他英雄”(玩家必须伴嘈杂的摇滚乐及时的地按下塑料吉他造型的控制器)。||3:上面的每个游戏都有各自的版权,不仅发行版本众多,而且还推出了好几代。||4:这也遭到了不少批评,指责动视公司只会一味地依靠对现有游戏的重复研发。||5:但是科迪克却坚决否定他的公司缺乏创新。||6:他表示:“一小撮的玩家希望每年都能推出全新而且迥异的游戏。事实上,如果只在现有的游戏中进行创新,大家还是非常乐意的。”||7:这次的关键又是抓住一个平衡——老品牌的熟悉感和新特点的创新度之间的平衡。 | ||1: Through both growth and acquisitions he built Activision into a gaming giant. ||2: Today it is known for the “Tony Hawk” skateboarding games, the “Call of Duty” series of military shoot-'em-ups, and its “Guitar Hero” games, in which players must press buttons on a plastic, guitar-shaped controller in time with blaring rock music. ||3: Each of these is a brand in its own right and has spawned numerous versions and sequels. ||4: This has led to criticism that Activision's approach is too dependent on exploiting and re-exploiting franchises. ||5: But Mr Kotick vigorously denies that his company fails to innovate. ||6: “A small segment of very vocal gamers say everything has to be new and different every year,” he says. “Actually, people are happy with existing franchises, provided you innovate within them.” ||7: The trick, once again, is to strike a balance: between the familiarity of a trusted brand and “innovative and inspiring” new features. | |
| 14 | “虚拟产品销售已成为Facebook上社交游戏的主要收入来源,”他在这份新报告中写到。 | "Virtual goods sales already represent the primary source of revenue for social gaming on Facebook, " he writes in the new report. | |
| 15 | 1988年,国会通过了印第安博彩业管理法案,对这类商业制定了法律框架。 | The following year Congress passed the Indian Gaming Regulatory Act, which created a framework of regulation for such businesses. | |
| 16 | 2005年全球博彩总收入中的47%来自北美居民。 | North American residents accounted for an estimated 47 percent of the global gross gaming yield in 2005. | |
| 17 | CheapAssGamer公司(一家在日本的博彩信息咨询公司)的首席执行官DavidAbrams说道:“这就是‘真正糟糕的时期’”。 | This was "really bad timing" , says David Abrams, the chief executive of Cheap Ass Gamer, a gaming -information provider in Tokyo. | |
| 18 | Crecente则看到了明年更激动人心的东西:任天堂3D掌机,一款不用任何屏幕就能操控的3D游戏机。 | Crecente sees something more exciting in the coming year: Nintedo's 3DS, a 3D gaming console you play without using special glasses. | |
| 19 | Rye说EPIC电位集成电路将最终用在消费类设备上,如无需动手的游戏控制器。 | EPIC will eventually be used in a consumer device, such as a hands-free gaming controller, says Rye. | |
| 20 | 按照这一速度,iPad正在超过游戏机和手机,将随时成为全球第四大类家用电子产品。 | At this rate, the iPad is poised to become the fourth largest consumer electronics category, passing up gaming hardware and the cellphone. | |
| 21 | 把即时信息、网络社交和普通的ID结合在一起 | a combination of instant messaging, social networking, universal ID and gaming center | |
| 22 | 宾夕法尼亚州给赌博经理支付的薪酬是在各个州中最高的(平均一年91,850美元),但是只有50个州有这个职业。 | Pennsylvania pays its gaming managers better than any other state ($91, 850 a year, on average), but it's only got about 50 of them. | |
| 23 | 长达一年之久的下一代伟大游戏平台的期待之后,最初的iPad对此未能实现。 | After a year of promises about the "next great gaming platform, " the original iPad failed to deliver on expectations. | |
| 24 | 除了能听音乐看视频外,它现已被当作手持游戏机、通讯设备、手持上网设备来卖。 | Aside from music and video, it's now already marketed as a handheld gaming machine, a communications device, and a handheld Web device. | |
| 25 | 创新中心已经开始着手开发平板电脑,信息安全、游戏等领域的产品和服务。 | The innovation center is already working to develop product and services in the fields of tablets, security and gaming . | |
| 26 | 此外,我们不知道如何把这个座位用作游戏装置的一部分:我们喜欢开大音量,玩《光环,地狱空降兵》(HaloODST)。 | Besides, we wonder how this seat would fare as part of a gaming rig: we'd like to play Halo ODST with the volume pumped way up. | |
| 27 | 但其盈利的70%并不是来自博彩业。 | But around 70% of his revenue, says Mr Adelson, comes from non-gaming sources. | |
| 28 | 但是,除在互联网行业和电脑游戏行业,韩国鲜有后起之秀或者技术领先型的企业。 | But except in some internet businesses and computer gaming , South Korea has few start-ups or cutting-edge technology firms. | |
| 29 | 但是,是游戏让人的快乐中枢的面积变大,还是快乐中枢面积大的人喜欢玩游戏呢? | But does video gaming make the pleasure centre larger or do people with larger pleasure centres take up video games? | |
| 30 | 但是BDA的分析师刘宁说,就像是游戏机这个例子,中国政府进行干预了。 | But as was the case in console-based gaming , the Chinese government has intervened, says Ning Liu, an analyst at BDA. |
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